# fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are comment lines and are ignored by DOSBox. (Please use the latest version of DOSBox) All older games I've tried on that setup works perfectly, but ofcourse emulation as dosbox does must be slower and less reliable.Code: Select all # This is the configuration file for DOSBox ECE. I have a VMWare setup with all older windows installed and running perfectly. I usually don't use emulators to run an older OS. And I understand it's rather slow in emulation. So, can anyone give me an answer to my question, please? Made so many games and programs back in the day. Now if there was a way I could get my 5.25" floppydrive to read my old floppies I would be getting a good C64 emulator aswell. And with my rather extensive game library from that era I should be able to compile a compatibility list. exiting windows when the game was closed.īut if you still need a mouse, then this would be pointless. You could do more from the QM frontend than from windows, and you could launch a game requiring windows with a small command which launched windows, then the game. I used that back in the old days, when windows was a more limited frontend to DOS. If so, I might try this and maybe get QuickMenu 3 working on it. # Lines in this section will be run at startup.įor games that has mouse support, does the wiimote function as mouse? # ipx - Enable ipx over UDP/IP emulation. # directserial - Enable serial passthrough support. # listenport - TCP Port the modem listens on for incoming connections. # comport - COM Port modem is connected to. # modem - Enable virtual modem emulation. # disney - Enable Disney Sound Source emulation. # Tandysound emulation is present if machine is set to tandy. # tandyrate - Sample rate of the Tandy 3-Voice generation. # pcrate - Sample rate of the PC-Speaker sound generation. # pcspeaker - Enable PC-Speaker emulation. # there should be a MIDI directory that contains # ultradir - Path to Ultrasound directory. # rate - Sample rate of Ultrasound emulation. # base,irq1,irq2,dma1,dma2 - The IO/IRQ/DMA addresses of the # gus - Enable the Gravis Ultrasound emulation. # oplrate - Sample rate of OPL music emulation. # On auto the mode is determined by sblaster type. # oplmode - Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # mixer - Allow the soundblaster mixer to modify the dosbox mixer. # base,irq,dma,hdma - The IO/IRQ/DMA/High DMA address of the soundblaster. # type - Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # config - Special configuration options for the device. # This can be default,alsa,oss,win32,coreaudio,none. # device - Device that will receive the MIDI data from MPU-401. # intelligent - Operate in Intelligent mode. # prebuffer - How many milliseconds of data to keep on top of the blocksize. # blocksize - Mixer block size, larger blocks might help sound stuttering # rate - Mixer sample rate, setting any devices higher than this will # nosound - Enable silent mode, sound is still emulated though. # cycledown Setting it lower than 100 will be a percentage. # cycleup - Amount of cycles to increase/decrease with keycombo. # Setting this higher than your machine can handle is bad! # cycles - Amount of instructions dosbox tries to emulate each millisecond. # core - CPU Core used in emulation: simple,normal,full,dynamic. # Supported are none,normal2x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x. # scaler - Scaler used to enlarge/enhance low resolution modes. # frameskip - How many frames dosbox skips before drawing one. # captures - Directory where things like wave,midi,screenshot get captured. # machine - The type of machine tries to emulate:hercules,cga,tandy,vga. # memsize - Amount of memory dosbox has in megabytes. # language - Select another language file. # mapperfile - File used to load/save the key/event mappings from. # Second entry behind the comma is for when dosbox is not focused/minimized. # priority - Priority levels for dosbox: lower,normal,higher,highest. # waitonerror - Wait before closing the console if dosbox has an error. # autolock - Mouse will automatically lock, if you click on the screen. # hwscale - Extra scaling of window if the output device supports hardware scaling. # output - What to use for output: surface,overlay,opengl,openglnb,ddraw. # fullresolution - What resolution to use for fullscreen, use together with fullfixed. # fullfixed - Don't resize the screen when in fullscreen. # fulldouble - Use double buffering in fullscreen. # fullscreen - Start dosbox directly in fullscreen. I copied my PC one and did some editing to it. I got Commander Keen 1-6 working perfectly, with just a little bit of stutter every once a while and a tad bit slow load time and best of all, no freezing! Heres my nf.
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