You can also use support characters like Player First’s own Reindog to save a friend who falls off the stage. It all screams Smash Bros., but the two-player dynamic is fresh, whereby different characters can synergise attacks or abilities to work together and hand out one hell of a beating. You can jump and dash in the air, use character-specific attacks and specials, and utilise the stage to gain an upper hand. For example, you fight in a stage where you must knock the opponents off to reign victorious.Īlso, the more damage you do to an opponent, the higher the probability is to knock them flying off screen for a victory point. As mentioned, there’re many similarities between this and Smash Bros. While MultiVersus might not have Neo, Hermione Granger, or Max Rockatansky on its roster (yet), there’re still plenty of cool characters to play as at present, and they are all different enough to make each fight feel varied. Harry Potter, The Matrix, Gremlins, Mad Max…if you had a sharp eye, you’d have noticed countless characters from across the company’s vast array of properties. Did anyone watch Space Jam: A New Legacy? No? Why not? OK, so it might not have been anything special, but it did provide a glimpse into what Warner Bros were keen to do with all of their properties. After taking part in a pre-closed alpha test, I’m here to tell you that it definitely feels similar, however, there’s still enough to make it feel separate from Nintendo’s special fighting series. The character base was vastly different, but the combat and stage layouts looked rather familiar. As soon as MultiVersus was announced, I instantly thought that it looked like Smash Bros.
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